Hold'em SimSix-handed no-limit Hold'em against bots, with a coach. Argue with it; the maths decides.

Press Deal
Pot 0
D
Blinds 50 / 100. Everyone starts with 10,000 (100 big blinds).

This hand: the button and the order of play

Press Deal. The dealer button moves one seat clockwise every hand and decides who posts the blinds and who acts when.

Coach

Deal a hand

Your equity
—
Needed to call
—
Agreement with coach—

Hands

One hand, many deals

Equity
—
Even share
—
What the hand becomes by the river, and how often that wins

The blue bar is how often the hand ends in that category. The green part is the share of those deals you win. A strong starting hand mostly ends as one pair or less; the equity comes from winning those pots often, not from making big hands.

Every starting hand

169 hands, about 1,500 deals each.
worsebetter than an even share

Pairs run down the diagonal, suited hands sit above it, offsuit below. The number is your equity against that many random hands. Compare it with the even share (50% against one, 33% against two) and you can see why the opening ranges are shaped the way they are.

The dealer button, in a card room

Online, the software posts your blinds and tells you when to act. Live, you do all of it yourself, and the whole table notices when you do not. The button is the only thing you have to track.

  1. The button moves one seat clockwise after every hand. Whoever has the disc is "on the button" and acts last after the flop. Watch where it is before you look at your cards.
  2. The two seats to the button's left post the blinds before any cards are dealt: small blind first (half a big blind), big blind next. Put the chips out in front of you, not in the pot, as soon as the previous hand ends. If you forget, the dealer will ask, and everyone waits.
  3. Pre-flop, action starts with the seat after the big blind ("under the gun") and goes clockwise. The big blind acts last pre-flop and may check if nobody raised.
  4. After the flop, action starts with the first live player to the button's left (the small blind if still in) and the button acts last on every later street.
  5. Say your action before you touch chips. "Call", "Raise to 600", "Fold". A single chip pushed forward without words is a call, even if it is a 5,000 chip. A raise must be announced or put out in one motion; two motions is a string bet and only the first counts.
  6. Raise sizes are "to" amounts. "Raise to 300" means your total bet is 300. The minimum raise is the size of the last raise again; with blinds 50/100 the first raise must be to at least 200.
  7. Protect your cards. Keep them on the table with a chip on top. Cards that touch the muck or leave the table are dead. Do not show them to anyone during the hand.
  8. Act in turn. Wait for the player before you. Acting early gives away information and is against the rules.
  9. Showdown: the last aggressor shows first; if everyone checked the river, the first player left of the button shows first. Turn both cards face up; the dealer reads the hand, not you. If you lose, you may muck without showing.
  10. Stacks: keep big chips visible at the front. Ask "how much?" before calling an all-in; the dealer will count it.

What the trainer teaches, and what it does not

The bots play fixed styles. Station seats call too much and rarely raise; bet them for value and never bluff them. Tight seats fold most hands and bet only with something; respect their raises. Wild seats raise and bluff often; call them down lighter and let them bet into your strong hands. The seat label shows the style, which is a hint a real table never gives you; later you can hide it in the Lab.

The coach plays a tight, value-heavy strategy that beats weak players and bots. It is the right default while you are learning equity and pot odds. It does not teach bluffing frequencies, range construction or exploitative play against good human players; those come after the fundamentals are automatic.

Equity figures are against random hands, not against the ranges the bots actually play, so they run a little high when a tight seat has raised. The outs count only cards that improve your own hand, not the board.

This is a training tool, not professional advice. Play within limits you set before you sit down.